VISION  (11/04/2015) - Originally made by "Slotman"  Updated by Fron, Arkady, Pilgrim and Chimoru.

Last Update = 01/03/2016

Hi guys, this is the stuff I've improved or fixed in this version. There' still some things to arrange, so please keep the feedback on:

- helpers bugs fixed.
- all hitdef attr arranged
- most of clsn boxes arranged
- A.I. minor problems solved.
- guard push added
- hovering (holding up after jump) arranged . Now you can control direction.
- combo dynamics improved (now Vision can supercancel)
- limited time for aereal dash fwd and back
- intangibility hyper time reduced and light punch attack added in it.
- new hitsparks and hitsounds added
- Phasing Shift arranged, now it makes sense to use it.
- Phasing Uppercut : command is longer (F,D,F, kick) but now Vision always summons at the opponent position, like Sektor's uppercut. It doesn't cost power anymore.
- High Density State Hyper added.
- New Special Attacks = Hi Density Dive Punch & Torpedo 
- The crouching LK and HK doesn't miss close up anymore.
- Terminal Velocity Hyper improved.


Move List (it's changed a bit):

SPECIALS 

Optic Beam (crouch) : D,DF,F + x ; same command for low aereal beam

Optic Beam (standing): D,DF,F + y ; same command for med aereal beam

Optic Beam (diagonal high): D,DF,F + z ; same command for high aereal beam

Comeuppance (Rock Throw) : D,DB,B + punch

Phasing Uppercut (summon in enemy's position): F,D,F + kick

High Density Slam: D,DB,B + kick (you can stomp your enemy if you make it just above him)

Phashing Shift (teleport) : F + punch+kick ; same command for air

Physical Disruption (throw) :F + 2punch near your opponent.

-NEW- Hi Density Dive Punch : D,DB,B + punch (in air)

-NEW- Torpedo : chargeB, F + punch  ; same command for air



HYPERS 

(power = 1000)
High Density Punch : D,DF,F + 2punch ; same command for air

Solar Flare : D,DB,B + 2punch ; same command for air

Intangibility : D,DB,B + 2kick ; restores a small amount of health and makes you invulnerable for a while, and now you can hit your opponent with a light attack. Good when time is almost up.



(power = 2000)
Scarlet Witch Help: D,DF,F + punch + kick

-NEW- High Density State : D,DF,F + 2kick : It consumes power gradually. You can attack enemies heavily while their moves will be notoriously less harmful to you. Same command stops this state.


(power = 3000)
Terminal Velocity: D,DB,B + punch + kick (you better block if you're Vision's opponent).



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And this' still needing some work :

-  "Terminal Velocity" Hyper (power = 3000) I've tried to improve it as much as I could but it still has issues, i have to learn more about coding to arrange it.

- "High Density Slam": it works like Jax's "Ground Pound", but when your enemy makes a reversaldef hyper (with a custom p2state which binds you, like Alucard's Batman) and you attack him being far, it looks weird. I'll keep trying stuff to fix that.

-  I'm not that good in A.I, sorry.

- "Physical Disruption" -throw-...I didn't do anything about it.

- some helpers sprpriority stuff that I couldn't arrange (e.g: Scarlet Witch energy ray).

- some explods minor stuff

- damage dampening: I have to learn more about it, just tried some codes and failed.

- Voices.



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Fron 1st Edition:
I didn't create this char, I've just realigned the most of the sprites, and tried to improve the original char's gameplay, incorporating ideas of special and hyper attacks made by the other guys (basically I mixed three projects in one). 


 Thanks to Volzzilla, Slotman, Arkady, Pilgrim , Chimoru and those who have done at least a single thing in this char. If you have an issue (you're the original creator, etc) and want me to remove this character from the web, let me know.

HAVE FUN!!!

 Vision is a character from MARVEL COMICS, I don't own anything about it, all rights reserved to the owners.